Modeling: Modeling is the essential part of 3D. You Will constantly need to create geometry for your scenes. Even if you’re reusing or purchasing a model you might need to make changes on that model to adapt to your scene. The following approaches I’m going to explain according to polygonal modeling. Some 3D applications using a mix of creation approaches for example NURBS. NURBS = Non-Uniform Rational B-Splines and uses curves rather than polygons to define surfaces. NURBS can be used to create soft organic surfaces. But recently the CG world went to polygonal and subdivision modeling rather than NURBS to create organic models including creatures and characters. Here I just mention about the systems I Have experienced with.

With utilizing sub-d you can begin with a simple box and add details after raising the sub- the polygons level and transform to bring out the shape you want from your box. The point is; that you start with an easy box and make it more complex as you go along. Additionally the foundation form doesn’t have to be a carton, could be a sphere or cylinder. You will comprehend at a glance which foundation that is crude item you must begin with when you get more experience on modeling.

– Carton Method: Sub-D (in short) is all about creating a polygonal cage around a smoothed poly surface so that you can control that high resolution geometry. When you convert your object from poly to sub-d you will have this process automatically done then you’ll be able to switch to poly editing mode to use poly tools on a sub-d object (Maya). The tools and names changes, workflows are very different from applications to software but the techniques are the same. When you learn notion, rationale and the sense behind a modeling approach you are able to do the same things in numerous software.

UV Mapping: Second step after modeling an object is creating the coordinates to use texture maps to it.

The procedure for UV Mapping transforms the texture map onto the 3D object.

UV texturing allows polygons which make up a 3D object to be painted with color from an image. It’s just an ordinary picture, although the image is called an UV texture map. UV is the choice to XY, it maps into the geometric space of the object than into a texture space.

– Resource: Wikipedia

Till the days of strong substitute UV tools for example Headus UV Layout, UV mapping was a tedious and long process. All the 3D artists understand that it can be a nightmare. Notably with LOTS of things on complex surfaces or scenes. Now it is. You do not have to think about how you’ll handle the UVs. On 3ds Max or Cinema 4D you are able to use the uv map modifiers to define the coordinates of the surfaces for simple geometries like boxes or tubes/cables.

A plugin named UV Master for Zbrush (a free plugin) designed and created by Pixologic has the capacity to create useable UVs for organic items virtually instantaneously. One of the best UV solution out there. My other personal favorites are of Modo’s UV Tools, Headus UV, Bodypaint UV Editor and course.

Remember that all those applications teams working to make things more easy to let you focus on your art in the place of technical details. Which is fantastic. 3D is not like as it truly is used to be. It was simply a dream to make a whole short film or game all on your own. Now it is getting fun and more simple everyday.

An Alternative Modeling Approach: 3D Sculpting

Sculpting tools nearly removed the edge between 3D and traditional artwork, which is in this event sculpting. If you might have a strong system – with using many amazing sculpting tools in the market you can work with billions of polygons and sculpt your character or environment. Zbrush, Mudbox, Sculptris (free), Blender’s sculpting tools (free), Modo’d vector and poly sculpting tools are the most well-known ones.

Next On Project Prepare: Texture Mapping, Light And Rendering. This article was for the Job Prepare on deviantart

Kerem Gogus is a skilled 3D Artists who works on digital media places since 2004. He was fortunate to work with some of his favourite artists for 3D modelings, designs, digital paintings and their album cover illustrations for their videos. Favourite Artists: Mila Kunis, Rodney Matthews, Roger Dean.